Oblivion where is the ini file




















My first time properly gaming on a laptop not a gaming laptop, but good enough to properly run the games I've downloaded for it and it's not off to a good start. Showing 1 - 7 of 7 comments. Minari99 View Profile View Posts. Have you started game yet? Get to the main menu and close game. I've started two of the three games I purchased. Played both of them too, but still no. Belanos View Profile View Posts. If you've played the game then you have an ini file, it won't run without one.

You may not be recognizing it because Windows hides the file extension by default. Thanks a lot! You're right :. If you open up your folder, under View you'll see an Options tab that opens up to "Change folder and search options". This is unlikely to have been caused by any mods or your install setup.. It's generally not affected by mods or used as a dependency. If that doesn't work, you can make a copy of the default. It's there as a backup for this kind of situation.

You can also get the original settings here. Last edited by Craftian ; 7 Sep, am. Per page: 15 30 Date Posted: 7 Sep, am. Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

If disabled, dynamically generated trees basically trees in the landscape will not be displayed. Trees that are specifically placed e. Disabling this will give a massive performance increase, but at the loss of an extreme amount of realism and immersion, the landscape will be empty and bland.

Controls whether or not heads generated using the "FaceGen" aspect of Oblivions engine are rendered. Since all heads are generated using FaceGen, disabling this will remove heads from characters. Disabling this will cause eyes to look similar to those of the in-game horses; dull and lifeless.

This setting changes the grass rendering somewhat, making it appear shorter or less dense and improving performance slightly. Determines whether meshes have textures applied.

If it is disabled, the default yellow texture will be used to indicate the lack of texture. Although disabling this will likely grant a massive increase of FPS, the loss of realism is so great that the game will not be worth playing without it. Determines whether "Specular Highlights" are rendered on objects. Specular Highlights take the form of white glare on a reflective surface, usually due to a light source shining directly on the object.

Unfortunately, disabling this can cause crashes at some places, especially ones containing secret passages - Weynon Priory, Skingrad Castle Courtyard, Anvil castle. If you turn it off then remember that the game may crash in certain places. Re-enable it for the time needed to pass through these areas. Determines whether the Diffuse Pass of the Lighting System is used in scenes, disabling this will increase performance with low-end video cards, though a severe loss in the quality of static shadows shadows cast by architecture or immovable objects and the contrast between bright and dark areas in scenes.

Leaving this on is generally recommended, as scenes will look very artificial and dull with it off. Similar to the above command variable, this determines whether the Ambient Pass of the Lighting System is used in scenes.

The Ambient Pass is used to complement that of the Diffuse Pass, disabling it will reduce the quality of static shadows and reduce the contrast between bright and dark areas in a scene. Like the above variable, disabling this will yield a good performance boost with low-end video cards, though there will be a significant loss in realism with it disabled. Disable to remove most of the particle effects for Oblivion Gates and summoned creatures.

These two settings will change the distance when dynamic light candles, fireballs, torches, etc is applied to objects.



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